


There's an entire funfair to explore, with gold bricks as prizes for completing the many mini-games found inside. You can lose hours just to this, what really is just incidental to the game itself, and yet absolutely superbly crafted and implemented. It's ludicrously jam-packed with bonuses to find, secret areas to discover, and enormous skyscrapers to scale using characters' unique abilities. Except, well, it doesn't actually have any impact on the game, beyond making it an awful lot more fun to get from one mission location to the next. It's so enormously counter-intuitive to do as Batman, Robin, Superman, or any of the heroes on offer that it just becomes brilliant, like a hero losing his mind, snapping, and taking revenge on all he fights to save. With multiple special vehicles, along with any you jump into on the street, you can hurtle around the streets at a ludicrous pace, mowing down pedestrians, and shooting at everything in sight. All present and correct, and while some levels go on slightly too long, they're as smash-happy and kleptomania-inducing as ever before.īetwixt these is the entirety of Gotham City, vast acres of the place accessible to explore from pretty early on, which ends up feeling like a lite version of a Lego Grand Theft Auto.
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And of course, you can return to any level in Free Play mode once it's complete, letting you switch in even more characters with other special abilities, and collect all the stuff you missed. And as ever, you can switch back and forth between both present characters if you're soloing. everything, punching occasional enemies, and solving simple puzzles to progress. If you're not, you play either one or two player, smashing levels into their constituent Lego parts, collecting. The story levels are much as you'd expect if you're familiar with the series. But it's about the only weakness in yet another sublime, family-orientated action adventure. Both halves are fantastic - it's just figuring out how they're meant to fit together, and why they openly contradict each other, that's a bit odd. I think something similar was aimed for in Lego Batman 2, but it's a blurry old thing.
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As the series have gone one, the hubs between the levels have grown increasingly complex, with the Harry Potter games ingeniously blending the hub and the levels together in a seamless fashion. This has to be the most opaque game they've ever made, two completely different game styles entwined, with a mad muddle of menus, options and things to do. One thing that's not changed is not making a sensible attempt to keep things clear. Not too many changes mind - they've not gone mad. What should come as a surprise is that they've actually, finally, responded to some of the criticisms the last twelve have received and made some changes. It probably shouldn't come as any surprise that Traveller's Tales' thirteenth Lego-based game is absolutely brilliant. (And this time avoid telling you about how he fancies Lego Harley Quinn.) Is that a good thing? Shine a giant J into the sky and I'll tell you Wot I Think. It should more properly have been called Lego Batman & Superman, really. With Lego Lord Of The Rings coming shortly, and Lego Harry Potter 2 only just gone, the incessant supply of block-breaking cuteness has just delivered us Lego Batman 2: DC Super Heroes.
